Open a command prompt window, cd into the fracter directory and run md build-windowsĬopy C:\gamedev\deps\sdl\SDL-1.2.14\bin\SDL.dllĪssuming that all is right in the Universe, you should now have the fracter or fracter.exe program built and ready to run. If not you will need to edit the CMakeLists.txt file and adjust the copy commands below to reflect the correct SDL installation location.įrom the command line, cd into the fracter directory and run mkdir build-windowsĬp /c/gamedev/deps/sdl/SDL-1.2.14/bin/SDL.dll. In there you will find a standard assortment of files and directories, including a README file with instructions, a COPYING file with the license, a CMakeLists.txt file to control the build process, and src and include directories for the source files.įrom the command line in the fracter directory mkdir build-linuxįor Windows systems, I am assuming that you are using SDL 1.2.14 installed as described above. If you are following my lead, download the source archive for fracter and unpack it in the projects directory to create the fracter subdirectory. In my previous article I described the directory structure I am using to organize my files: a top level directory named gamedev, with subdirectories deps and projects.
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